Détail de l'auteur
Auteur Sergey KOSAREVSKY |
Documents disponibles écrits par cet auteur (3)



Vulkan 3D Graphics Rendering Cookbook : Implement expert-level techniques for high-performance graphics with Vulkan / Sergey KOSAREVSKY / PACKT PUBLISHING (2025)
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Titre : Vulkan 3D Graphics Rendering Cookbook : Implement expert-level techniques for high-performance graphics with Vulkan Type de document : e-book Auteurs : Sergey KOSAREVSKY Editeur : PACKT PUBLISHING Année de publication : 2025 ISBN/ISSN/EAN : 9781803248110 Note générale : copyrighted Langues : Anglais (eng) Résumé : Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev Purchase the eBook for full-color contentKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan. Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities. By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful. Nombre d'accès : Illimité En ligne : https://neoma-bs.idm.oclc.org/login?url=https://www.scholarvox.com/book/88968098 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=603367 3D Graphics Rendering Cookbook : A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan / Sergey KOSAREVSKY / PACKT PUBLISHING (2021)
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Titre : 3D Graphics Rendering Cookbook : A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan Type de document : e-book Auteurs : Sergey KOSAREVSKY Editeur : PACKT PUBLISHING Année de publication : 2021 ISBN/ISSN/EAN : 9781838986193 Note générale : copyrighted Langues : Anglais (eng) Résumé : Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipesKey FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is forThis book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required. Nombre d'accès : Illimité En ligne : https://neoma-bs.idm.oclc.org/login?url=https://www.scholarvox.com/book/88950647 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=583733
Titre : Mastering Android NDK Type de document : e-book Auteurs : Sergey KOSAREVSKY Editeur : PACKT PUBLISHING Année de publication : 2015 ISBN/ISSN/EAN : 9781785288333 Note générale : copyrighted Langues : Anglais (eng) Nombre d'accès : Illimité En ligne : https://neoma-bs.idm.oclc.org/login?url=https://www.scholarvox.com/book/88853281 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=479871

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