Titre : |
From the emergency of the video game industry to the propagation of new musical composition |
Type de document : |
Mémoire |
Auteurs : |
Chilpéric LAPIERRE, Auteur |
Année de publication : |
2020 |
Importance : |
31 p. |
Note générale : |
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Langues : |
Anglais (eng) |
Mots-clés : |
Management CREATION DE VALEUR ; JEU ; MUSIQUE ; TECHNOLOGIE
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Résumé : |
The video gaming industry emerged in the second half of the nineteenth century and adapted to become, the most lucrative entertainment business ahead of cinema and television combined nowadays. This cultural industry is global, but video game is specific with several elements like its creation, its game’s experience and interactive dimension. The music didn’t appear in the first video game, the first music for the video games was in the 1980s with the expansion of technology with new computers and consoles as the Nintendo Entertainment System and the Sony’s Playstation. Years after years the music in the video games became important and create its own segment inside the video game with its own creators and composers. The importance of this research is to understand the importance of the music in the video game and globally how this music influences world music. Moreover, to understand his evolution and his conception with the emergence of these composers inside and outside the video game industry. To conclude by the future of the industry with news platforms and video game experiences and the future of video game music and theses composers.
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Programme : |
PGE-Rouen |
Spécialisation : |
Cultural and Creative Industries |
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