Détail de l'auteur
Auteur Henrique CAMPOS |
Documents disponibles écrits par cet auteur (2)



Game Development Patterns with Godot 4 : Create resilient game systems using industry-proven solutions in Godot / Henrique CAMPOS / PACKT PUBLISHING (2025)
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Titre : Game Development Patterns with Godot 4 : Create resilient game systems using industry-proven solutions in Godot Type de document : e-book Auteurs : Henrique CAMPOS Editeur : PACKT PUBLISHING Année de publication : 2025 ISBN/ISSN/EAN : 9781835880289 Note générale : copyrighted Langues : Anglais (eng) Résumé : Build flexible game architectures in this part-color guide with seasoned Godot developer and educator, Henrique Campos, using scalable code and industry-standard solutionsKey FeaturesLeverage Godot’s built-in features to implement design patternsExplore object-oriented design from a unique perspective based on the philosophy of languageLearn SOLID principles with practical, intuitive implementation strategiesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code. Starting with the fundamentals of object-oriented design, you’ll master SOLID principles. You’ll learn how to favor composition over inheritance—an essential approach for creating reusable code bases. Through a hands-on sample game project, you’ll implement a series of basic and advanced design patterns using Godot Engine’s features and identify where, when, and why to implement each design pattern. By the end of this game development book, you’ll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease. What you will learnCreate reusable and scalable code with SOLID principlesIdentify common game development issues and apply industry-standard solutionsUnderstand feature requests and turn them into concrete solutions leveraging design patternsAnalyze game development pathologies to figure out underlying issuesArchitect reliable systems that are understandable, intuitive, and scalableStructure professional, collaborative game systems that are easy to maintainWho this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision. Nombre d'accès : Illimité En ligne : https://neoma-bs.idm.oclc.org/login?url=https://www.scholarvox.com/book/88962237 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=599206 The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games / Henrique CAMPOS / PACKT PUBLISHING (2023)
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Titre : The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games Type de document : e-book Auteurs : Henrique CAMPOS Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781803232614 Note générale : copyrighted Langues : Anglais (eng) Résumé : Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in colorKey FeaturesEnsure player synchronization and coexistence in a game worldMitigate latency in your multiplayer games to design a seamless shared experienceOptimize and debug your games using profilers and monitors to visualize performancePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionThe Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.What you will learnUnderstand the fundamentals of networking and remote data exchange between computersUse the Godot game engine’s built-in API to set up a network for playersMaster remote procedure calls and learn how to make function calls on objects remotelyEnhance your GDScript proficiency to get the most out of this powerful languageExplore industry-standard solutions for common online multiplayer challengesImprove your networking skills and discover how to turn single-player games into multiplayer experiencesWho this book is forIf you’re involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You’ll also find this book useful if you’re a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential. Nombre d'accès : Illimité En ligne : https://neoma-bs.idm.oclc.org/login?url=https://www.scholarvox.com/book/88949680 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=582497

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