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Determinants of E-customer satisfaction in the process of planning a trip: A comparison between online travel agencies and travel apps service suppliers / Allison MONAR / 2023
Titre : Determinants of E-customer satisfaction in the process of planning a trip: A comparison between online travel agencies and travel apps service suppliers Type de document : Mémoire Auteurs : Allison MONAR, Auteur Année de publication : 2023 Importance : 27 p. Note générale : Pour accéder aux fichiers PDF, merci de vous identifier sur le catalogue avec votre compte Office 365 via le bouton CONNEXION en haut de page. Langues : Anglais (eng) Mots-clés : Management
TOURISME SECTEUR ; SATISFACTION ; APPLICATION MOBILERésumé : In recent years, the internet has transformed into a thriving marketplace for many industries, including the hospitality sector. Even online travel agencies, such as Booking, Expedia, and Trivago, have emerged as dominant players, offering a range of services to simplify the travel booking process for consumers. Additionally, technological advances, particularly smartphones and tablets, have led to the proliferation of travel apps with innovative features, providing users with a user-friendly and
interactive experience.Programme : MSc Marketing French Excellence Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=581942 Financial profitabilty of game publishers' business models / Thierry ARDIZIO / 2023
Titre : Financial profitabilty of game publishers' business models Type de document : Mémoire Auteurs : Thierry ARDIZIO, Auteur Année de publication : 2023 Importance : 43 p. Note générale : Pour accéder aux fichiers PDF, merci de vous identifier sur le catalogue avec votre compte Office 365 via le bouton CONNEXION en haut de page. Langues : Anglais (eng) Mots-clés : Management
JEU VIDEO SECTEUR ; MARKETING STRATEGIQUE ; TECHNOLOGIEProgramme : MSc Corporate Finance Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=581738 The impact of travel influencers on sustainable tourism development in Southeast Asia / TETAUD, EDWARD. / 2023
Titre : The impact of travel influencers on sustainable tourism development in Southeast Asia Type de document : Mémoire Auteurs : TETAUD, EDWARD., Auteur Année de publication : 2023 Importance : 28 p. Langues : Anglais (eng) Mots-clés : Management
TOURISME SECTEUR ; SUD EST ASIATIQUE ; DEVELOPPEMENT DURABLENote de contenu : Pour accéder aux fichiers PDF, merci de vous identifier sur le catalogue avec votre compte Office 365 via le bouton CONNEXION en haut de page. Programme : MSc Business Development & Clients Grands Comptes Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=581887 International Case Studies on Tourism Destination Management and COVID-19 / Simon HUDSON / TAYLOR & FRANCIS GROUP (2022)
Titre : International Case Studies on Tourism Destination Management and COVID-19 : Impacts and Responses Type de document : e-book Auteurs : Simon HUDSON Editeur : TAYLOR & FRANCIS GROUP Année de publication : 2022 Importance : 250 p. ISBN/ISSN/EAN : 978-1-00-063745-8 Langues : Anglais (eng) Mots-clés : Management
TOURISME SECTEUR ; CRISE ECONOMIQUERésumé : International Cases on Tourism Destination Management and COVID-19 provides students, lecturers and practitioners with an essential real-life resource on how different tourism destinations around the world have been impacted by, and responded to, the COVID-19 pandemic. These 34 in-depth case studies from the Americas, the APAC region, Europe, and the Middle East allow a global perspective, and acts as a toolkit than can be used to design a better future for tourism destinations that embraces sustainability and collaboration. For each case study, secondary sources such as media articles, industry and government reports, campaign materials, websites and social media channels have been closely analysed. In addition, interviews have been conducted with destination marketers, government officials, tour operators, professional guides, and hotel managers to provide a holistic view for each destination. Each case study is structured around COVID-19 impacts, responses and outcomes, and includes further reading, video links, and discussion questions to challenge students further in their self-study and to encourage in-class discussions. This is an essential resource for tourism students and lecturers across the curriculum, and a fascinating read for anyone in the business of tourism. Nombre d'accès : 1 En ligne : https://neoma-bs.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/ne [...] Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=553729 Luxury: a bargain for the gaming industry. Why are gamers turning to luxury brands that enter the metaverse? / David BONDIN-DALLERA / 2022
Titre : Luxury: a bargain for the gaming industry. Why are gamers turning to luxury brands that enter the metaverse? Type de document : Mémoire Auteurs : David BONDIN-DALLERA, Auteur Année de publication : 2022 Importance : 35 p. Note générale : Pour accéder aux fichiers PDF, merci de vous identifier sur le catalogue avec votre compte Office 365 via le bouton CONNEXION en haut de la page. Langues : Anglais (eng) Mots-clés : Management
DEVELOPPEMENT ECONOMIQUE ; INDUSTRIE ; INDUSTRIE DU LUXE SECTEUR ; JEU VIDEO SECTEURRésumé : The aim of this study is to examine two fields that might be thought to be opposed at first: the world of gaming, gamers and the metaverse within the luxury universe. Indeed, the latter occupies a predominant place in the luxury industry. However, this study will allow us to reflect and take a step back to understand the motivations of gamers for luxury brands, particularly in the gaming world. In order to understand the motivations of gamers for luxury brands, we decided to use the qualitative method. Indeed, interviewing people allows us to understand their thinking, their reflection, to analyze and study it. Using an interview guide that I developed, I carried out a qualitative study consisting of 14 interviews following a common thread. In these interviews we talked about several key topics, namely the experience of playing in general. Then we entered the subject concretely through experiences in the metaverse, then an interpretation of the latter, through a form of virtual tourism of the game and finally the experience of skins, before finishing all with classic questions on fashion in general. The interest of this study is to intrinsically understand the motivations of gamers for the luxury industry: both in the world of the metaverse but also in everyday life. A simple question emerges: are gamers sensitive to this universe? During this study, both through literature and interviews, the motivations were addressed by each of the protagonists of this study, without warning about the dangers of the metaverse and the luxury world, a ruthless world par excellence. As the world of the metaverse is new, it is difficult to find precise scientific studies on a recent subject. Previous studies have skimmed over the subject, due to a lack of information and a short-sighted view of the subject. This reflection is one of the first to address both the gaming and fashion worlds. It seems difficult for common sense to associate the two. It is therefore essential for the future because GenZ represents the next generation of luxury goods buyers. This study will examine the recent collaboration between the world of gaming and fashion, to understand whether these two sectors are compatible and to think about new proposals to enable both luxury brands to sell and gamers to find satisfaction. Programme : MSc Luxury Marketing Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=564576 Mergers & Acquisitions in the video game industry / Charles PROBIN / 2022PermalinkThe impact of Covid-19 pandemic on the tourism market in Dublin, Ireland, as for 2022. / François-Benjamin LAIR / 2022PermalinkWhat are gamers' perceptions of luxury brands and video games collaborating? / Sarah WALSH / 2022PermalinkLa COVID-19, destruction créatrice pour l’industrie musicale ? / Coralie GRASLIN / 2021PermalinkL’écotourisme en France : une nouvelle tendance de consommation / Pierre GUILLAUME / 2021PermalinkFactors affecting in online purchasing intention in Vietnam - Tourism and entertaining online products / Hoang Hai HA / 2021PermalinkHow does the relationship between travel influencers and their followers, through social media, influence consumer behavior on current societal issue? / Clémence CHAMBEYRON / 2021Permalink“Impacts of embedded social media channels on satisfaction associated with travel websites & purchase decision in tourism & hospitality industry in Vietnam”. / Thi-Mua NGUYEN / 2021PermalinkInlcusion and diversity in doll toy industry - How far should the doll toy industry be focused on diversity and inclusion-oriented products for enhancing customer brand experience? / Glennys Margarita PARRA NIETO / 2021PermalinkPermalink
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