Titre : |
What is the impact of design on buyer decision-making process for board games in France ? |
Type de document : |
Mémoire |
Auteurs : |
Anouk GIRARD-DAGNAS, Auteur |
Année de publication : |
2020 |
Importance : |
28 p. |
Note générale : |
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Langues : |
Anglais (eng) |
Mots-clés : |
Management CULTURE ; CONSOMMATEUR ; DECISION
|
Résumé : |
Monopoly, Risk or Uno, these are the names most people have in mind when board games are mentionned. Games they discovered as child, liked more or less, and considere now as quite outdated. Nevertheless, “modern board games” are way more than that, and game offer nowadays is a lot broader than the classic games of our childhood. Simultaneously cultural object, intellectual activity and simple product, board games is a quite particular product. |
Programme : |
PGE-Rouen |
Spécialisation : |
Cultural and Creative Industries |
Permalink : |
https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=529831 |