Détail de l'auteur
Auteur Nicolas Alejandro BORROMEO |
Documents disponibles écrits par cet auteur (2)
Ajouter le résultat dans votre panier Faire une suggestion Affiner la recherche
Hands-On Unity 2022 Game Development : Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible / Nicolas Alejandro BORROMEO / PACKT PUBLISHING (2022)
Titre : Hands-On Unity 2022 Game Development : Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible Type de document : e-book Auteurs : Nicolas Alejandro BORROMEO Editeur : PACKT PUBLISHING Année de publication : 2022 ISBN/ISSN/EAN : 9781803236919 Note générale : copyrighted Langues : Anglais (eng) Résumé : Create, customize, and optimize your own professional games from scratch with Unity 2022Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesCreate the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objectsAdd interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scriptingImprove the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and TimelineBook DescriptionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.What you will learnBuild a game prototype that includes gameplay, player and non-player characters, assets, animations, and moreSet up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022Learn both C# and Visual Scripting to customize player movements, the user interface, and game physicsApply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)Create win-lose conditions for the game by using design patterns such as Singleton and Event ListenersImplement Game AI to build a fully functional enemy capable of detecting and attacking the playerDebug, test, optimize, and create an executable version of the game to share with your friendsWho this book is forBoth game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88937356 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=561371
Titre : Hands-On Unity 2020 Game Development Type de document : e-book Auteurs : Nicolas Alejandro BORROMEO Editeur : PACKT PUBLISHING Année de publication : 2020 ISBN/ISSN/EAN : 9781838642006 Note générale : copyrighted Langues : Anglais (eng) Résumé : Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity's AR Foundation Book Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88900536 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=516423
LIBRARY - Campus Rouen
NEOMA Business School
pmb
-
59 Rue Taittinger, 51100 Reims
-
00 33 (0)3 26 77 46 15
Library Campus Reims
-
1 Rue du Maréchal Juin, BP 215
76825 Mont Saint Aignan cedex -
00 33 (0)2 32 82 58 26