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Auteur Chris MCGUNNIGLE |
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Titre : Gamification in the RhetComp Curriculum Type de document : e-book Auteurs : Chris MCGUNNIGLE Editeur : Vernon Press Année de publication : 2023 ISBN/ISSN/EAN : 9781648893230 Note générale : copyrighted Langues : Anglais (eng) Résumé : Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88938312 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=563620
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