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Get Your Hands Dirty on Clean Architecture : Build 'clean' applications with code examples in Java / Tom HOMBERGS / PACKT PUBLISHING (2023)
Titre : Get Your Hands Dirty on Clean Architecture : Build 'clean' applications with code examples in Java Type de document : e-book Auteurs : Tom HOMBERGS Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781805128373 Note générale : copyrighted Langues : Anglais (eng) Résumé : Gain insight into how Hexagonal Architecture can help to increase maintainability.Key FeaturesExplore ways to make your software flexible, extensible, and adaptableLearn new concepts that you can easily blend with your own software development styleDevelop the mindset of making conscious architecture decisionsBook DescriptionBuilding for maintainability is key to keep development costs low (and developers happy). The second edition of "Get Your Hands Dirty on Clean Architecture" is here to equip you with the essential skills and knowledge to build maintainable software. Building upon the success of the first edition, this comprehensive guide explores the drawbacks of conventional layered architecture and highlights the advantages of domain-centric styles such as Robert C. Martin's Clean Architecture and Alistair Cockburn's Hexagonal Architecture. Then, the book dives into hands-on chapters that show you how to manifest a Hexagonal Architecture in actual code. You'll learn in detail about different mapping strategies between the layers of a Hexagonal Architecture and see how to assemble the architecture elements into an application. The later chapters demonstrate how to enforce architecture boundaries, what shortcuts produce what types of technical debt, and how, sometimes, it is a good idea to willingly take on those debts. By the end of this second edition, you'll be armed with a deep understanding of the Hexagonal Architecture style and be ready to create maintainable web applications that save money and time. Whether you're a seasoned developer or a newcomer to the field, "Get Your Hands Dirty on Clean Architecture" will empower you to take your software architecture skills to new heights and build applications that stand the test of time.What you will learnIdentify potential shortcomings of using a layered architectureApply varied methods to enforce architectural boundariesDiscover how potential shortcuts can affect the software architectureProduce arguments for using different styles of architectureStructure your code according to the architectureRun various tests to check each element of the architectureWho this book is forThis book is for you if you care about the architecture of the software you are building. To get the most out of this book, you must have some experience with web development. The code examples in this book are in Java. If you are not a Java programmer but can read object-oriented code in other languages, you will be fine. In the few places where Java or framework specifics are needed, they are thoroughly explained. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88946309 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=579805 Getting Started with SketchUp Pro : Embark on your 3D modeling adventure with expert tips, tricks, and best practices / David S. SELLERS / PACKT PUBLISHING (2023)
Titre : Getting Started with SketchUp Pro : Embark on your 3D modeling adventure with expert tips, tricks, and best practices Type de document : e-book Auteurs : David S. SELLERS Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781789800180 Note générale : copyrighted Langues : Anglais (eng) Résumé : Level up your 3D design skills with SketchUp Pro by employing real-world examples and design guidelines Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesPut your architectural design knowledge to work by exploring practical examplesGain a deeper understanding of SketchUp's GUI, modeling tools, and editing featuresExecute full design creations with detailed steps without getting overwhelmed by SketchUp's advanced functionalitiesBook DescriptionOwing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D WarehouseWhat you will learnBuild massing 3D models and preliminary designsIdentify optimal methods to boost productivity and efficiency with SketchUp ProExplore SketchUp tools and understand their diverse functionalityGet a complete walkthrough of editing tools, materials, and components in SketchUpCreate and edit components and explore component optionsGet acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resourcesWho this book is forThis book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88946116 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=579224 Godot 4 Game Development Cookbook : Over 50 solid recipes for building high-quality 2D and 3D games with improved performance / Jeff JOHNSON / PACKT PUBLISHING (2023)
Titre : Godot 4 Game Development Cookbook : Over 50 solid recipes for building high-quality 2D and 3D games with improved performance Type de document : e-book Auteurs : Jeff JOHNSON Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781838826079 Note générale : copyrighted Langues : Anglais (eng) Résumé : Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesTake advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality gamesStreamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor featuresDiscover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skillsBook DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learnSpeed up 2D game development with new TileSet and TileMap updatesImprove 2D and 3D rendering with the Vulkan RendererMaster the new animation editor in Godot 4 for advanced game developmentEnhance visuals and performance with visual shaders and the updated shader languageImport Blender blend files into Godot to optimize your workflowExplore new physics system additions for improved realism and behavior of game objectsExperience innovative features by building multiplayer games in Godot 4Who this book is forThe Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88943260 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=577322 Godot 4 Game Development Projects : Build five cross-platform 2D and 3D games using one of the most powerful open source game engines / Chris BRADFIELD / PACKT PUBLISHING (2023)
Titre : Godot 4 Game Development Projects : Build five cross-platform 2D and 3D games using one of the most powerful open source game engines Type de document : e-book Auteurs : Chris BRADFIELD Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781804610404 Note générale : copyrighted Langues : Anglais (eng) Résumé : Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0Key FeaturesMaster the art of developing cross-platform gamesHarness the power of Godot's node and scene system to design robust and reusable game objectsEffortlessly and effectively integrate Blender into Godot to create powerful 3D gamesBook DescriptionThe Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.What you will learnIf you’re new to Godot, get started with the game engine and editorLearn about the new features of Godot 4.0Build games in 2D and 3D using design and coding best practicesUse Godot’s node and scene system to design robust, reusable game objectsUse GDScript, Godot’s built-in scripting language, to create complex game systemsImplement user interfaces to display informationCreate visual effects to spice up your gamePublish your game to desktop and mobile platformsWho this book is forThis book is for game developers at any stage, whether you’re a beginner looking for an introduction or an experienced programmer aiming to delve into game creation using Godot Engine 4.0. It will serve as a valuable resource for newcomers to the realm of game development, while also offering a wealth of insights to experienced developers. Prior programming experience is a prerequisite. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88946746 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=581117 Google Cloud Associate Cloud Engineer Certification and Implementation Guide : Master the deployment, management, and monitoring of Google Cloud solutions / Agnieszka KOZIOROWSKA / PACKT PUBLISHING (2023)
Titre : Google Cloud Associate Cloud Engineer Certification and Implementation Guide : Master the deployment, management, and monitoring of Google Cloud solutions Type de document : e-book Auteurs : Agnieszka KOZIOROWSKA Editeur : PACKT PUBLISHING Année de publication : 2023 ISBN/ISSN/EAN : 9781803232713 Note générale : copyrighted Langues : Anglais (eng) Résumé : Gain practical knowledge and hands-on expertise in implementing Google Cloud Platform services and prepare to confidently pass the exam on your first attemptKey FeaturesExplore Google Cloud Platform services and operations in depthGain hands-on experience to effectively employ Google Cloud servicesReceive tailored guidance for Associate Cloud Engineer certification from Google expertsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGoogle Cloud Platform (GCP) is a leading cloud provider, helping companies and users worldwide to solve the most challenging business issues. This book will teach cloud engineers working with GCP how to implement, configure, and secure cloud environment, and help students gain confidence in utilizing various GCP services. The book begins by introducing you to Google Cloud and the ACE exam, including various resources that can help you pass. The next set of chapters will help you explore the various compute options in Google Cloud, such as Google Kubernetes Engine and Google Compute Engine. As you advance, you'll gain a clear understanding of the essence of the cloud, including networking and storage, as well as the data analytics products that Google Cloud provides. The chapters also cover key topics such as monitoring, logging, diagnostics, and price estimation along with the most crucial of subjects, security, with a particular focus on identity and access management. Finally, you'll be given the chance to test your newfound knowledge with the help of two mock exams. By the end of this book, you’ll have learned the difference between various Google Cloud Platform services, along with specific use cases, and be able to implement these services with the GCP console and command-line utilities.What you will learnGrasp the key topics needed to achieve ACE certificationImport and export data to and from Google CloudImplement and configure various networking options in Google CloudDerive insights from data with Google Data AnalyticsGain knowledge and experience in monitoring and loggingTest yourself in various scenarios while reading the bookChoose the optimal options to manage your solution's dataWho this book is forThis book is for anyone preparing for Associate Cloud Engineer certification. It can be used by IT system administrators as well as DevOps and it will be most useful to cloud architects as it covers all areas of Google Cloud Platform. This guide is ideal for those who want to start working with Google Cloud, gain practical knowledge, and achieve certification. Nombre d'accès : Illimité En ligne : http://library.ez.neoma-bs.fr/login?url=https://www.scholarvox.com/book/88947131 Permalink : https://cataloguelibrary.neoma-bs.fr/index.php?lvl=notice_display&id=581364 Google Cloud for Developers : Write, migrate, and extend your code by leveraging Google Cloud / Hector Parra MARTINEZ / PACKT PUBLISHING (2023)PermalinkGPT-3 : The Ultimate Guide To Building NLP Products With OpenAI API / Sandra KUBLIK / PACKT PUBLISHING (2023)PermalinkGraph Data Modeling in Python : A practical guide to curating, analyzing, and modeling data with graphs / Gary HUTSON / PACKT PUBLISHING (2023)PermalinkGraph Data Science with Neo4j : Learn how to use Neo4j 5 with Graph Data Science library 2.0 and its Python driver for your project / Estelle SCIFO / PACKT PUBLISHING (2023)PermalinkgRPC Go for Professionals : Implement, test, and deploy production-grade microservices / Clément JEAN / PACKT PUBLISHING (2023)PermalinkA Handbook of Mathematical Models with Python : Elevate your machine learning projects with NetworkX, PuLP, and linalg / Dr. Ranja SARKAR / PACKT PUBLISHING (2023)PermalinkHands-On Computer Vision with Detectron2 : Develop object detection and segmentation models with a code and visualization approach / Van Vung PHAM / PACKT PUBLISHING (2023)PermalinkHands-On Design Patterns with C++ : Solve common C++ problems with modern design patterns and build robust applications / Fedor G. PIKUS / PACKT PUBLISHING (2023)PermalinkHands-On Graph Neural Networks Using Python : Practical techniques and architectures for building powerful graph and deep learning apps with PyTorch / Maxime LABONNE / PACKT PUBLISHING (2023)PermalinkHands-On Web Scraping with Python : Extract quality data from the web using effective Python techniques / Anish CHAPAGAIN / PACKT PUBLISHING (2023)Permalink
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